Skip to main content

Final Thoughs on E-Lit




E-Lit exceeded my expectations. It was everything I thought I was looking for in an electronic literature class and more. I learned more than I ever thought I was going to learn. Honestly, I didn't have true expectations other than I thought we would read different stories online. It didn't really dawn on me how the stories would be presented. Or that the mere fact that these works live in an online space make them electronic literature.

Growing up I was always a fan of stories where I got to choose my own adventure. All of the electronic literature pieces we read where the course of the plot relied on my decision to click a certain word were some of my favorite e-lit pieces. The last text we read Quing's Quest sticks out to me as it is the most recent but I really enjoyed the bright and vibrant colors.

Originally, when I thought of electronic literature I used to think in terms of fan fiction websites where people create their own storylines to their favorite books, tv shows and movies. I was a little disappointed that we did not discover any e-lit pieces that served as windows into this fanfic world now did we get to explore any sights already dedicated to this literary artistic art form. I have never had the chance to be a part of one those online fan fic communities, but I've always admired them and had I been a teenager when these worlds were introduced online, I would've joined them for sure.

I really enjoyed the interactivity allowed by the electronic literature pieces we explored in class. Social media has become a large part of electronic literature in a way I don't think anyone could've predicted. In spaces like Twitter, Tumblr and Facebook, we are all given an opportunity to create our own pieces of electronic literature, on a daily basis. Even if we aren't aware we're doing so. Daily postings of positive words, funny memes, quotes or GIFs are all apart of the electronic literature landscape.

My presentation was on bots and unfortunately, I couldn't do it up the way I would've liked. Technology failed us that night. But I love bots and after learning how to make one. I really like the way they add to the electronic literature landscape. Bots can take on their own life and spit out their own story in a semi-random way. Even in its unpredictableness, it makes sense and it lends itself to being able to be included in literary conversations. Especially ones that you can program to spit out parts of a literary work.


via GIPHY
I was surprised that I didn't allow myself to get frustrated by the technology. And my inability to use some of it. I started off wanted to do something really grand with my e-lit piece. I wanted to have it be a backdrop for my main character but I didn't know how to manipulate the different sites in the way I envision. I started off using Presi then I was introduced to Thinglink and I felt that had a better flow but it still really wasn't what I had in mind. But I learned how to navigate two new sites. I am even thinking of including Presi into my presentations for work. Google slides is dull in comparison, so I'm really excited about using this in my classroom. 

The best part of this class was our discussions after a presentation. I was able to get a deeper understanding of the piece when it was presented in the class. There were some of the e-lit pieces that I just didn't connect with at home but as they were presented I got a better understanding of their meaning because each of the presentations was so thoughtful.

The most challenging part was pushing through the technology when I found it difficult. I often found myself wanting to just engage with text without the use of technology. In some instances, I didn't like to be spoon feed the narrative and I just wanted to read the stories "straight" through. When it came time to creating my own e-lit piece I was frustrating and I found it hard taking my big ideas and tailoring them down into ones I could actually do myself. I wished I had more time just to work and experiment with things on a technological. More time with the creating part could've really helped me to bridge the gap in technological capabilities. I was able to get some help from my classmates and during our work sessions in class. And I suspect if my personal life wasn't so chaotic I would've had more time in class to connect with my peers and fill in the spaces where I needed more clarity. 

In terms of a final grade, I would have to say I deserve an A-. Simply because of the days I wasn't physically present in class and because my Twitter particpation wasn't as robust as I wanted it to be. But, when I did tweet or participate in class it was meaningful and I enhanced the learning environment.

Comments

Popular posts from this blog

For Those Who We Love Alive

I decided to actually read the background information before journeying into this week's e-lit piece. With Those We Love Alive by Porpentine jumped out at me so, I decided to start there. The title grabbed me right away. However, there was a warning right on the first page that stopped me in my tracks. Content warning for violence, self-harm, and abuse. Okay, is this supposed to be ironic because this e-lit piece deals with love and love can sometimes hurt? Maybe. I guess I'll have click on in order to find out if and how the dots between love and violence connect. As I answer the questions and clicked around nothing made sense. Then I start to read through the piece and I forgot about my original connection or prediction. I was caught up in the colorful words and different options. I noticed as I read through the piece that I kept coming back to the words, throne, balcony chambers, workshop. After each click, I tried to make sure that I took a reading by clicking on a d...

Social Justice Quest

This week we're exploring the not a game, e-lit "game" Quing's Quest VII the self-proclaimed anti-video game e-lit piece, subtitled,  The Death of Video Games.  The concept of this game is that it was supposed to show the way that the feminist movement is going to be the death of video games. This was shocking and interesting to me, to think that the idea of women playing video games would lead to the death of them. The idea of a woman's involvement means things being domesticated or softened up. When you enter the game the colors are very bright and feminine. You can't get any more feminine than neon pink and green. When you hover over the words in this section they change.  The words start to sparkle as if they were struck with fairy dust. Now when you select the outfit choice, you're taken to another link where now you can select different outfit choices which are extremely over the top and ridiculous which aligns with the tone being ...

Let's get Botty!

First, I'd like to say how proud of myself I am. If you would've asked me to present on bots a year ago I would've run away. But now, after two Net Narr class. I'm kind of a bot master. Not, really a master but I am no longer a novice. I'm somewhere in the middle.  Okay, when I started down the rabbit hole learning about bots for E-Lit, I see this is slightly different than the purposes of bots for a networked narrative class. So, let's get down to the nuts and bolts of this whole bot- uation . That's my last bot pun I swear. Taken from the word robot, bots are, "computer programs designed to operate autonomously."  In the world of e-lit it becomes a really cool, sometimes random way to generate literature. Or is it? There are debates that happen that online bots are nonsense and it doesn't amount to anything sensical let alone literature. Bots like Tiny Crossword don't seem to serve a purpose. But if you follow through the fee...