Skip to main content

Let's get Botty!


First, I'd like to say how proud of myself I am. If you would've asked me to present on bots a year ago I would've run away. But now, after two Net Narr class. I'm kind of a bot master. Not, really a master but I am no longer a novice. I'm somewhere in the middle. 

Okay, when I started down the rabbit hole learning about bots for E-Lit, I see this is slightly different than the purposes of bots for a networked narrative class. So, let's get down to the nuts and bolts of this whole bot-uation. That's my last bot pun I swear. Taken from the word robot, bots are, "computer programs designed to operate autonomously." 

In the world of e-lit it becomes a really cool, sometimes random way to generate literature. Or is it? There are debates that happen that online bots are nonsense and it doesn't amount to anything sensical let alone literature. Bots like Tiny Crossword don't seem to serve a purpose. But if you follow through the feed it begins to make its own form of poetic rhythm. 

One could argue that the person who programs the bot intended for it to appear that it doesn't make any sense and therein lies the beauty of it. So how do we detect a bot from an actual writer? Well, there's a game you can play to see if you can pick out true literature.http://botpoet.com


The best part about bots is making your own. It is cool to play around with already created bots. Creating your own allows you to play the author and create your own character. However, even though you are writing a script perse you still don't get to control the outcome much like other e-literature.

Here's a bot I created.


Professor Alan Levine explored the world of bots with us in my Networked Narrative class. The best part about bots is getting the chance to play around with them. Here's a link to some really cool bot stuff Alan shared with us last year. 



Comments

Popular posts from this blog

For Those Who We Love Alive

I decided to actually read the background information before journeying into this week's e-lit piece. With Those We Love Alive by Porpentine jumped out at me so, I decided to start there. The title grabbed me right away. However, there was a warning right on the first page that stopped me in my tracks. Content warning for violence, self-harm, and abuse. Okay, is this supposed to be ironic because this e-lit piece deals with love and love can sometimes hurt? Maybe. I guess I'll have click on in order to find out if and how the dots between love and violence connect. As I answer the questions and clicked around nothing made sense. Then I start to read through the piece and I forgot about my original connection or prediction. I was caught up in the colorful words and different options. I noticed as I read through the piece that I kept coming back to the words, throne, balcony chambers, workshop. After each click, I tried to make sure that I took a reading by clicking on a d...

Social Justice Quest

This week we're exploring the not a game, e-lit "game" Quing's Quest VII the self-proclaimed anti-video game e-lit piece, subtitled,  The Death of Video Games.  The concept of this game is that it was supposed to show the way that the feminist movement is going to be the death of video games. This was shocking and interesting to me, to think that the idea of women playing video games would lead to the death of them. The idea of a woman's involvement means things being domesticated or softened up. When you enter the game the colors are very bright and feminine. You can't get any more feminine than neon pink and green. When you hover over the words in this section they change.  The words start to sparkle as if they were struck with fairy dust. Now when you select the outfit choice, you're taken to another link where now you can select different outfit choices which are extremely over the top and ridiculous which aligns with the tone being ...