E-Lit exceeded my expectations. It was everything I thought I was looking for in an electronic literature class and more. I learned more than I ever thought I was going to learn. Honestly, I didn't have true expectations other than I thought we would read different stories online. It didn't really dawn on me how the stories would be presented. Or that the mere fact that these works live in an online space make them electronic literature. Growing up I was always a fan of stories where I got to choose my own adventure. All of the electronic literature pieces we read where the course of the plot relied on my decision to click a certain word were some of my favorite e-lit pieces. The last text we read Quing's Quest sticks out to me as it is the most recent but I really enjoyed the bright and vibrant colors. Originally, when I thought of electronic literature I used to think in terms of fan fiction websites where people create their own storylines to their favor
This week we're exploring the not a game, e-lit "game" Quing's Quest VII the self-proclaimed anti-video game e-lit piece, subtitled, The Death of Video Games. The concept of this game is that it was supposed to show the way that the feminist movement is going to be the death of video games. This was shocking and interesting to me, to think that the idea of women playing video games would lead to the death of them. The idea of a woman's involvement means things being domesticated or softened up. When you enter the game the colors are very bright and feminine. You can't get any more feminine than neon pink and green. When you hover over the words in this section they change. The words start to sparkle as if they were struck with fairy dust. Now when you select the outfit choice, you're taken to another link where now you can select different outfit choices which are extremely over the top and ridiculous which aligns with the tone being